![]() ![]() If the walls are made of stone, chances are several nearby towers will still be owned by the enemy and firing upon you, so you'll want to pick a place within the city to regroup. Plus, the gates, once taken, won't pour boiling oil on you as you try to enter! Once inside the city, if the walls are wood, take the time to regroup so that all your army is together. The enemy, forced to fight multiple units pouring into the street, won't have a chance to lock you in the bottleneck. If you storm the gatehouse you'll be able to open the gates at will - you'll have guys coming out on either side of the gatehouse as well as through the gate itself. The strategy, then, is to have a couple of siege towers hit the walls on either side of the gate. (Click on the ground inside the city just behind the gatehouse to have your men on top of the walls fight their way through the gatehouse to take it over. Over time I've come to favor siege towers, which allow my men to clear the tops of the walls, then to take over the gatehouse. This is easy with wooden palisades: you can have your rams bash the gate and the two nearby wall sections pretty easily. To avoid this, make multiple openings in the walls and storm through simultaneously. Using siege towers will deprive the enemy of archers on his walls, and if you take the gatehouse you can squeak your army through without getting worked over by boiling oil. Particularly if they have stone walls and your troops are all trying to squeeze through the main gate - the gatehouse will continue to pour boiling oil over your troops as they try to fight their way through. Avoid bottlenecks! The defenders can really hurt you if you open up only one entrance into the city. No matter how much you micromanage it, city streets will cause your army to spread out, which you want to minimize as much as possible. That way you won't get bogged down in corners. You want to attack from the side of the city that has the clearest path to the town center. No sir! You'll want to assault that town as soon as possible so that it's making money for you. You'll lose thousands of denarii in potential revenue, during which time you'll have to pay your waiting troops, while the enemy continues to collect revenue from the city. You don't want to wait six or seven turns for a city to cave in on its own. So they make city assaults well worth it. In Rome: Total War, the game designers knew that starving people for three years is. Usually armies would just starve them out. In real life it was immensely costly to openly attack a fortified city. ![]()
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